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All Games The Wake Virtual Skeality Trash Kings Roundabout Skeal Mainframe End Transmission Flippy Bard The Stumptown Trail Arroyo Alpha
Games All Games The Wake Virtual Skeality Trash Kings Roundabout Skeal Mainframe End Transmission Flippy Bard The Stumptown Trail Arroyo Alpha Blog
Whymog
ludonarrative deference
About
Broadcast graphics with nodecg
Broadcast graphics with nodecg

I've always wondered how people design and program some of the really fancy game broadcasting presentations. As it turns out, there are some awesome open-source tools out there. Here's a quick intro to nodecg, the library used for Games Done Quick.

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Web DevelopmentNick CummingsFebruary 3, 2018nodecg, Node.js, Games Done Quick
That time Skeal was named an official Christmas tradition
That time Skeal was named an official Christmas tradition

I don't know what to say except this this feels so right.

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Nick CummingsJanuary 29, 2018Skeal, Christmas, tradition
Super Ghouls 'n' Ghosts: The true Dark Souls starts here
Super Ghouls 'n' Ghosts: The true Dark Souls starts here

There's nothing wrong with making a challenging game. But as game designers—people who curate experiences for others to enjoy—shouldn't we design for as broad an audience as possible?

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DesignNick CummingsNovember 25, 2017Super NES Classic Edition, Super Nintendo
F-Zero and the virtue of getting one thing right
F-Zero and the virtue of getting one thing right

F-Zero is all about speed—and sometimes that's enough.

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DesignNick CummingsOctober 6, 2017Super NES Classic Edition, Super Nintendo
Tone as teacher in Star Fox
Tone as teacher in Star Fox

Star Fox may look like a low-poly shooter on rails—and it is. But it's also a masterwork of careful design considerations that succeeded at ushering a new generation gracefully into a new paradigm for playing games.

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DesignNick CummingsOctober 4, 2017Super NES Classic Edition, Super Nintendo
Replayability and parallel player context in Mega Man X
Replayability and parallel player context in Mega Man X

Mega Man X endures as the gold standard of the series because of two brilliant concepts that it executes in tandem and with impeccable grace: remix replayability and parallel contextual frameworks.

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DesignNick CummingsOctober 3, 2017Super Nintendo, Super NES Classic Edition
Modern design lessons from the Super Nintendo era
Modern design lessons from the Super Nintendo era

As a consumer device, the SNES Classic is a brilliant, well-constructed little toy. But as a time capsule of game-design principles, it's an absolute treasure.

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DesignNick CummingsOctober 2, 2017Super Nintendo, Super NES Classic Edition
Yo Nick, Where Have You Been?: an explanation
Yo Nick, Where Have You Been?: an explanation

A long-overdue update about what I've been up to and where I'm going from here. It's bittersweet to leave something behind, but there are more exciting things on the horizon. 

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Nick CummingsSeptember 4, 2017
Going back to Unity is super weird: an overdue update
Nick CummingsApril 14, 2017Unity, web development, JavaScript, VR, Skeal
More games!
Nick CummingsOctober 11, 2016
Simplify
Nick CummingsJune 26, 2016design, advice, JavaScript, Node.js
Getting back to the thing

Where I've been, why there are no new games to share, and what I plan to do about it

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Nick CummingsJune 22, 2016Comment
Terranigma, Part 1
Terranigma, Part 1

The first hour of Terranigma is now posted to my YouTube channel.

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Nick CummingsMay 14, 2016
Remake the world
Nick CummingsMay 9, 2016
There's never enough time

Stop me if you've heard this one before. Actually, please don't.

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Nick CummingsMay 7, 2016Comment
What I've learned from a lifetime of getting my ass kicked at Street Fighter
What I've learned from a lifetime of getting my ass kicked at Street Fighter

Coming back to Street Fighter after an extended sabbatical makes for a bittersweet reunion.

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Nick CummingsFebruary 21, 2016Street Fighter, fighting games, competitionComment
January's Game: Water Underground
January's Game: Water Underground

There's probably some truth to that old saying: in order to go forward, you have to go backward.

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One Game a MonthNick CummingsFebruary 7, 2016HyperCard, Mac OSComment
Reset
Reset

On starting over again.

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Nick CummingsNovember 29, 2015Comment