Remake the world
At the dawn of the 21st century, things were looking bright. Widespread paranoia over Y2K had subsided, September 11th hadn't yet come to pass, and Super Nintendo emulation was experiencing some major breakthroughs.
My family got broadband internet at about the same time that ZSNES and SNES9x, two popular Super Nintendo emulators, were making major strides in performance and features. Without going into too many potentially incriminating details, it was a golden age of retro gaming and an unprecedented opportunity for your average kid with some bandwidth to burn and a desire to archive the memories of their youth.
One of the coolest things about the burgeoning emulation scene was the freedom to finally play all of the games that never got brought to the United States. Unreleased games like Star Fox 2 -- the sort of games my friends and I spent months anticipating, only to see our hopes dashed by the harsh reality of business analytics -- were just a few megabytes away. And esoteric gems like the Japan-exclusive Umihara Kawase, a game about a girl grappling onto ledges and catching fish (seriously), were raved about and traded openly on message boards (no, seriously).
But there was one game that caught my eye the moment I heard about it: Terranigma.
It's the sequel to Illusion of Gaia, an action-RPG I loved as a kid. I didn't even know there was a sequel, let alone one that was localized into English and released in Europe.
I never finished it. But there's something about it that stuck with me. So I'm gonna try to change that.
I don't remember everything about Terranigma, but I do remember it was a lot of fun to play. It also dealt with some pretty interesting themes for its era. And I think it'd hold up for a playthrough in 2016.
So that's the plan -- a live run-through of Terranigma over the course of several sessions. I'll post updates here, or you can subscribe to my Twitch channel to get notified as soon as I'm broadcasting. I'll also try to archive everything to my YouTube channel.