That time Skeal was named an official Christmas tradition
Last month, I woke up to a fun surprise: an article in Rock, Paper, Shotgun declaring Skeal "a Christmas tradition." I forgot to post about it before, but I was reminded of it the other day, and I don't think there's a better accolade I could've ever hoped for with Skeal.
And I mean, it fits! As Alice O'Connor wrote:
RPS was also the first publication to discover Skeal by featuring it in its "Have You Played?" series. And to be honest, it was also the last; other than a couple of Let's Play videos I've seen on YouTube (thank you for making those, folks!) I haven't seen many people talking about Skeal. But it's also a game that I made (literally) over a weekend while (again, literally) in the throes of a terrible fever. It's a silly portmanteau transformed into a hastily constructed game, and it fills me with so much joy that a dumb joke that I hold dear also resonated with so many people.
(In fact, Skeal is currently sitting at just under 3,000 downloads life-to-date. Wow. Thank you all for playing this silly thing.)
The last thing I wanna say is that, like—okay, wait. First: I have kind of a complicated relationship with the holidays. (I'm sure you know what I mean.) But the notion of the winter holidays—cozy times with people you love, hot tea, blankets, books, being snug a.f.—is deeply important to me. Skeal is something I hold dear: it's an example of what happens when I trust my weirdest, most creative instincts and just run with something until it's done.
In a weird way, it's one of my favorite things I've made, even though it's extremely rough around the edges. But it makes me feel snug and cozy to think about it. And it makes me so very happy to see other people get the same feelings from this little thing I made.