Presenting Escape from Juggalo Mountain: Act I

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Hello! Last week my friends Nathan, Ben, Sarah, and I released our new game. It's called Escape from Juggalo Mountain: Act I. It's free, it takes an hour or two to play, and you can play it right here:

Or, if you'd like, you can play it and add it to your collection on itch.io:

And I wrote a little, uh, "statement of intent," maybe? If you wanna call it that? And you're welcome to parse that out for yourself over in my portfolio. This game was a real labor of love, and it was a joy to work on a project with such an inspired crew. I learned so much about so many things: dynamic narrative design, how to make choices feel satisfying and consequential within the confines of a relatively straightforward story, and the many different flavors of Faygo soda currently on the market.

I'd really love to hear your thoughts if you end up playing the game. Please let me know what you think by dropping a comment on this post or pinging me on Twitter or wherever.

Thanks so much for supporting me and the strange games I make. I've got a good sense of where I'm going next, and while I can't talk about it just yet, I'm finally feeling ready to take on something much more substantial than ever before. I'm really excited to see where that project leads me.

P.S. If you're interested in how to build a larger Twine game collaboratively with a team, I documented our process and shared all our source code over on GitHub. If you've got any technical questions, please let me know, and I hope these resources help you in your own projects!