In December of 2018, I gave a talk through the Portland Indie Game Squad about developing Escape from Juggalo Mountain. The talk is ostensibly about finding an optimal workflow for multiple people collaborating in Twine, which is notoriously version control-averse, but I also aimed to make it a talk about learning and not letting supposedly high barriers scare you away from trying something new.

I hope you find something useful in this video! You can see all the other Talent Talks in this playlist.